06-23-2012, 11:38 PM
(This post was last modified: 06-23-2012, 11:46 PM by Concillian.)
(06-21-2012, 03:32 PM)PapaSmurf Wrote: I have been experimenting with a new build in inferno. I was very underwhelmed by my health regeneration I was getting with life steal so I started looking for another way of generating health. Initially I looked at LoH as it seems the popular option, but I decided to focus on Life on Spirit Spent. I figured if I could get my spirit regen up high enough I could heal a tremendous amount of damage and it turns out I can.
http://us.battle.net/d3/en/calculator/mo...YXU!YZbaYZ
Ultimately, I feel like Circle shouldn't even really be an option unless you have at least ~100 total life on spirit spent, as this makes it equivalent to the sustenance rune in heal per second if you heal often. I suppose it gives more DPS and better uptime on wind to compensate.
I think boon of protection warrants a second look for you mostly because it's the only "heal" that scales on VITALITY. If you have 20,500 life then 50 spirit becomes equal to transcendance healing, which is kind of the break-even on having no gear for life on spirit spent.
Ultimately, I don't see a huge difference between the runes, except that sustenance is the best for undergeared Monks and the other runes offer different gear scalings for better geared Monks. This is one place where rune flavor does seem to work pretty well.
- If your gear sucks, then Sustenance is great
- If your gear has lots of "Life on spirit spent", then then circle is great
- If your gear has lots of Vitality, then Boon is great
- If your gear has lots of resist, then Time of need is great.
The only rune that's clearly sub-par to me is Heavenly body. No Monk healing scales with Vitality except Boon. I guess if you had two monks and one was running Boon, then +10% Vit would be good, but then it would still suck, because you can't double-stack the same mantra.
I also have real problems with sweeping wind, you can attack pots and other breakables to keep it up... but it breaks them all! I felt like it was more useful with Thunderclap, because that would let me hit the jars before wind blew them up. But that has significant downsides in positioning... I don't like the way the auto-teleport works.
So I'd lose the wind so often. I'd feel like I had to play a little dangerously in order to keep it running. Then I'd have to backtrack to pickup loot. I'd go over some areas three times because I'd be keeping it going, then backtracking picking up loot, then going back to where I was to continue.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.