06-21-2012, 03:19 PM
(06-21-2012, 12:39 PM)Nystul Wrote: It's funnier when you apply it to something that is not actually a quantity, like the difficulty of a game section...
But game difficulty is a series of quantities - how much health, how much damage they put out, how often they can use their special attacks. While "Inferno" is not a quantity, saying that he doubled it actually makes sense in terms of quantities because the features that make the game difficult are quantifiable.