06-19-2012, 06:23 PM
(This post was last modified: 06-19-2012, 06:27 PM by NotSoDarklord.)
According to a reddit poster the base damage values for lvl 62/63 mobs has been drastically reduced as follows.
62: 52807.09375 -> 33686
63: 113486.9609375 -> 63615
These are base damage values. My understanding is that individual mob types have their own percentage modifier that is used to define the mob specific damage ranges.
From my own (very limited) experience with the patch mobs hit my tanky barb noticeably less hard. I had to "catch myself" running around solo Act 4 Inferno with 2 damage abilities (WotB and Berserkers Rage) whereas before attempting to run around without my full defensive skillset would have been immediately noticeable.
62: 52807.09375 -> 33686
63: 113486.9609375 -> 63615
These are base damage values. My understanding is that individual mob types have their own percentage modifier that is used to define the mob specific damage ranges.
From my own (very limited) experience with the patch mobs hit my tanky barb noticeably less hard. I had to "catch myself" running around solo Act 4 Inferno with 2 damage abilities (WotB and Berserkers Rage) whereas before attempting to run around without my full defensive skillset would have been immediately noticeable.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter