Patching 1.0.2c -- potentially nerfed mob damage
#96
(06-14-2012, 09:44 PM)RedRadical Wrote: Holy moly, Archon with Arcane Destruction rune is wiiiiicked, haha. Pretty much the Wizard's WoTB go-to spell when facing really tough mobs, or a large number of monsters. Sucks that the cooldown is so long on it but I guess people would just curb stomp through the game because it is amazingly good. I faced a couple huge packs of those scorpion like things in the Heart of Sin quest and got the duration up to over a minute Big Grin

I prefer Orb over Disintegrate for the most part, because it just seems a more flexible ability to me. It's good for single targets or AoE, and you can kite better with it. I saw someone suggest Frost Nova, but for my playing style Blizzard with Stark Winter rune is utterly superior to me, especially since FN only freezes monsters for a split second, while with Blizzard, they are slowed for a longer period of time (even though not completely immobile) and take much more damage.

Archon is awesome! The cooldown can be mitigated slightly (I still don't know if critical mass actually helps there ), but the main point would be to murderize 105 enemies with it, that way it lasts for 120 seconds.

I just started A1/Hell, and this is still completely do-able. Hopefully I'll hit Inferno by the end of the weekend, and will be able to report on how viable playing an Archon really is.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by RiotInferno - 06-15-2012, 02:15 PM

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