06-15-2012, 05:57 AM
(06-15-2012, 04:54 AM)MongoJerry Wrote: Disintegrate vs Arcane Orb is certainly a matter of choice and preference. However, I disagree with the "stand still" reasoning. You have to stand still to cast Arcane Orb as well. You might feel that you can cast it on the run, but for its cast time, you have to stand still -- just as long as you have to stand still for Disintegrate to tick.
I would argue that the key words in my statement are "greatest benefit". Yes Arcane Orb does force you to stop for a second to cast it, as does Disintigrate. But during that split second you need to stop with Arcane Orb you get a skill that has 175% base weapon damage vs. 155% for Disintigrate. You also get a skill that has a wide area of effect going out which if you are in a serious hurry (which you often are) helps when your targeting might not be dead on. Chances are you will still hit something back there. To get the maximum benefit out of Disintigrate you need to stand and channel it for a time.