Patching 1.0.2c -- potentially nerfed mob damage
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(06-14-2012, 09:48 PM)Chesspiece_face Wrote: As for Wizard builds, I used Disintigrate with the wide beam rune up until midway through act 1 Inferno. It was a fun skill, synergized well with Arcane Hydra/Temporal Flux, and put out lots of damage. After moving further into Inferno I had to drop it for Arcane Orb. Any skill that forces you to stand still to get the greatest benefit becomes too much of a liability in my estimation.

Disintegrate vs Arcane Orb is certainly a matter of choice and preference. However, I disagree with the "stand still" reasoning. You have to stand still to cast Arcane Orb as well. You might feel that you can cast it on the run, but for its cast time, you have to stand still -- just as long as you have to stand still for Disintegrate to tick.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by MongoJerry - 06-15-2012, 04:54 AM

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