Patching 1.0.2c -- potentially nerfed mob damage
#72
My Temporal Flux build uses Disintegrate-Convergence, Magic Missle - Seeker, and Hydra-Arcane for my offensive skills. For defensive skills, I use Diamond Skin-Crystal Shell, Teleport-Fracture, and Energy Armor - Prismatic or Force depending on the situation. I switch around passives depending on the situation, but most commonly, I use Glass Cannon, Astral Presence, and Temporal Flux.

I'm confused by your comments about Disintegrate needing a 2-hander while not believing Arcane Orb does. They have the same casting cost. I use a 1-hander with shield, because I play hardcore, and the skill works fine. I agree with you that a cost reduction on disintegrate on your helm makes a world of difference, though.
Reply


Messages In This Thread
RE: Patching 1.0.2c -- potentially nerfed mob damage - by MongoJerry - 06-14-2012, 04:16 PM

Forum Jump:


Users browsing this thread: 53 Guest(s)