06-14-2012, 07:25 AM
(This post was last modified: 06-14-2012, 07:31 AM by FireIceTalon.)
I havent tried Fracture on teleport yet, will give it a go and see how it works. The cooldown on teleport is quite annoying though, so hope that fracture rune is worth it. I don't have huge confidence in Diamond Skin on hell mode though, I think one hit and its gone, and if you are still on cooldown when that happens, its gg I think. Ill give it a go if i see such a mob again, but can't say I'm very optimistic, although Diamond Skin did save my arse vs Rakinoth on nightmare mode.
This hits the nail on the head perfectly. I probably could beat these mechanics if I kept trying over and over again (assuming I'm not in Inferno and dont have to deal with the enrage timers), but after dying 3 or 4 straight times, usually one is to the point where its like "why am I doing this? This is not fun. At all."
I can deal with 1 or 2 deaths. Three is where I start to get annoyed, and anymore than that and I view it as not being worth my time because it isnt fun anymore.
(06-14-2012, 07:18 AM)Elric of Grans Wrote: The basic game mechanics are mostly fine; the numbers need a little tweaking. The Elites can very easily be stupidly over the top too. Imagine trying to take out Invulnerable Minions/Shielding/Illusionist/Extra Health Soul Lasher Champions. Pure player skill and gear, is it? Yes, it is an absurd example, but it is also one that can indeed occur. Again, this is something that just needs tweaking rather than being a fundamental game issue. Blizzard can resolve these issues, though it would be nice if they were a little more forthcoming with information.
A very big point, which I feel is the main point of contention here, is fun. Can you take out these kinds of things? Yeah, sure; it is beatable. Is it fun to face these kinds of opponents? Clearly, there are many players who do not consider it fun. This is a game. It should be a way to enjoy your time. It should not feel like work. It should not be stressful, frustrating or tedious. RedRadical is describing frustration. No matter whether or not MongoJerry is capable of overcoming the challenge that RedRadical cannot, it does not change that frustration, and that is a big issue.
This hits the nail on the head perfectly. I probably could beat these mechanics if I kept trying over and over again (assuming I'm not in Inferno and dont have to deal with the enrage timers), but after dying 3 or 4 straight times, usually one is to the point where its like "why am I doing this? This is not fun. At all."
I can deal with 1 or 2 deaths. Three is where I start to get annoyed, and anymore than that and I view it as not being worth my time because it isnt fun anymore.
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"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (addressing the bourgeois)
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (addressing the bourgeois)