Patching 1.0.2c -- potentially nerfed mob damage
#59
The basic game mechanics are mostly fine; the numbers need a little tweaking. The Elites can very easily be stupidly over the top too. Imagine trying to take out Invulnerable Minions/Shielding/Illusionist/Extra Health Soul Lasher Champions. Pure player skill and gear, is it? Yes, it is an absurd example, but it is also one that can indeed occur. Again, this is something that just needs tweaking rather than being a fundamental game issue. Blizzard can resolve these issues, though it would be nice if they were a little more forthcoming with information.

A very big point, which I feel is the main point of contention here, is fun. Can you take out these kinds of things? Yeah, sure; it is beatable. Is it fun to face these kinds of opponents? Clearly, there are many players who do not consider it fun. This is a game. It should be a way to enjoy your time. It should not feel like work. It should not be stressful, frustrating or tedious. RedRadical is describing frustration. No matter whether or not MongoJerry is capable of overcoming the challenge that RedRadical cannot, it does not change that frustration, and that is a big issue.
May the wind pick up your heels and your sword strike true.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by Elric of Grans - 06-14-2012, 07:18 AM

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