Patching 1.0.2c -- potentially nerfed mob damage
#52
(06-14-2012, 06:07 AM)Elric of Grans Wrote: Not that I am disagreeing with you, but it does fly in the face of two core design principles: (1) there should be no `must-have' skills, and (2) as many skills as possible must be viable options. The current situation requires you to use certain skills, which is why everyone is running around with the same defensive skills and little else. If it were up to player skill (which is clearly what Red was pointing out was wrong in Mongo's comment), then there would be no need to use those skills, only the option.

Well there is a difference between saying:

There should be no 'must-have' skills.

And saying:

Players don't need to take any defensive skills.

The game is designed around using a set of offensive skills and a set of defensive skills. The defensive skills obviously offer you counters to a lot of the "problem" mods on enemies. If you choose to not take those skills you do so at your own risk.
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by Chesspiece_face - 06-14-2012, 06:14 AM

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