06-12-2012, 09:16 PM
(06-12-2012, 08:06 PM)Lissa Wrote: So 1.0.2c came out today (along with the RMAH) and so far it looks like they have nerfed the difficulty of Inferno Act 1 (haven't tried above that).
I just did a Jailer/Butcher run and didn't die a single time (normally I have to repair atleast once, typically twice). This time I run amounted to 0 deaths and about 1k total in repair costs. Damage from mobs seems to have been lowered overall and mob abilities also look to have taken a whack (although Invulnerable Minions is still in and still the same pita).
Anyone else observing this?
Just did some basic testing on A3 Inferno. I'm gonna say no. Still absurdly high spike damage. IE 30k hits through 60% armor 60% Res All.