06-12-2012, 08:06 PM
So 1.0.2c came out today (along with the RMAH) and so far it looks like they have nerfed the difficulty of Inferno Act 1 (haven't tried above that).
I just did a Jailer/Butcher run and didn't die a single time (normally I have to repair atleast once, typically twice). This time I run amounted to 0 deaths and about 1k total in repair costs. Damage from mobs seems to have been lowered overall and mob abilities also look to have taken a whack (although Invulnerable Minions is still in and still the same pita).
Anyone else observing this?
I just did a Jailer/Butcher run and didn't die a single time (normally I have to repair atleast once, typically twice). This time I run amounted to 0 deaths and about 1k total in repair costs. Damage from mobs seems to have been lowered overall and mob abilities also look to have taken a whack (although Invulnerable Minions is still in and still the same pita).
Anyone else observing this?
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.