I'm in Act 3 (currently hit the brick wall that is the post-ghom content), and I have found this build to be the most survivable:
Mantra of Evasion + Hard Target - 15% dodge and 20% armor. This combined with the next rune is what 'makes' the build.
Deadly Reach + Keen Eye - 50% Armor bonus when you are attacking. Insane!
Lashing Tail Kick + Sweeping Armada - Knockback + slow, no cooldown - *great* tool for separating packs.
Blinding Flash - I waffle on what rune is the most effective between Blinding Echo (second stun), Self Reflection (extra second), and Blinded and Confused (charm). I usually end up with Blinding Echo.
Breath of Heaven + Blazing Wrath - Heal, and a damage boost since this build really lacks in that department
Earth Ally - 10% vitality bonus, and his secondary attack is a taunt. Dies a lot but cheap to recast.
Passives:
One with Everything - Self-Explanatory, and pretty much a necessity.
Transcendence - This healing keeps you alive more then you'd expect, Combined with the ~300 life on hit I have.
Seize the Initiative - One more armor boost for good measure.
Totally buffed I am pushing about 10,500 armor and ~650 resist all, with 38000 HP.
For bosses, I will switch Blinding Flash to Serenity (ascension) and Seize the Initiative to Resolve. (edit: and perhaps Mantra of Healing/20% resists, depending on the boss/ if I'm grouped)
For easier content (act I inferno and below) I will change Blinding Flash to Sweeping Wind, Earth Ally to Air Ally, Seize/Resolve to Fleet Footed, and move my primary attack back to Fists of Thunder/Thunderclap. (Edit: and I will go with Mantra of Conviction/Overawe)
Mantra of Evasion + Hard Target - 15% dodge and 20% armor. This combined with the next rune is what 'makes' the build.
Deadly Reach + Keen Eye - 50% Armor bonus when you are attacking. Insane!
Lashing Tail Kick + Sweeping Armada - Knockback + slow, no cooldown - *great* tool for separating packs.
Blinding Flash - I waffle on what rune is the most effective between Blinding Echo (second stun), Self Reflection (extra second), and Blinded and Confused (charm). I usually end up with Blinding Echo.
Breath of Heaven + Blazing Wrath - Heal, and a damage boost since this build really lacks in that department
Earth Ally - 10% vitality bonus, and his secondary attack is a taunt. Dies a lot but cheap to recast.
Passives:
One with Everything - Self-Explanatory, and pretty much a necessity.
Transcendence - This healing keeps you alive more then you'd expect, Combined with the ~300 life on hit I have.
Seize the Initiative - One more armor boost for good measure.
Totally buffed I am pushing about 10,500 armor and ~650 resist all, with 38000 HP.
For bosses, I will switch Blinding Flash to Serenity (ascension) and Seize the Initiative to Resolve. (edit: and perhaps Mantra of Healing/20% resists, depending on the boss/ if I'm grouped)
For easier content (act I inferno and below) I will change Blinding Flash to Sweeping Wind, Earth Ally to Air Ally, Seize/Resolve to Fleet Footed, and move my primary attack back to Fists of Thunder/Thunderclap. (Edit: and I will go with Mantra of Conviction/Overawe)
BANANAMAN SEZ: SHUT UP LADIES. THERE IS ENOF BANANA TO GO AROUND. TOOT!