06-10-2012, 05:59 PM
(06-07-2012, 02:14 PM)RTM Wrote:Just unlocked it myself, have been using it to great effect as well, and thought I might as well share my theorycrafting so far as I was kinda shocked at the numbers I was seeing with it.(05-31-2012, 02:00 AM)Gnollguy Wrote: ...Spirit Barrage...
Just wanted to thank you for this write-up. I unlocked the Phantasm rune on my little Witch Doctor last night and gave it a shot because of your post, and it's pretty danged fun! I happened to be in the jail area of Act 1 and it worked wonders being able to plop a few inside the locked jail cells full of enemies. I runed Grasp for the 80% snare which really helps things. I'm hoping I can find a way to make it viable in Act 2 (and later difficulties) with the faster-moving enemies.
Code:
Phantasm Theorycrafting for my WD with 1.75as
Seconds Result
0.0 First Cast
0.5 45% Tick
0.57143 Second Cast
1.0 90% Tick
1.14286 Third Cast
1.5 135% Tick
1.71429 Fourth Cast
2.0 180% Tick
2.28572 Fifth Cast
2.5 225% Tick
2.85715 Sixth Cast
3.0 270% Tick
3.42858 Seventh Cast
3.5 315% Tick
4.0 315% Tick
4.00001 Eighth Cast
4.5 360% Tick
4.57144 Ninth Cast
5.0 405% Tick*
*(It appears, though from a small sample size, that the cast from 0s does a final tick that lines up with the rolling stack, meaning from this point forward you can keep rolling between 360% and 405% every half second)
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.