06-08-2012, 09:15 AM
I've been playing a barb a little bit lately and trying to figure out what build I want to do. In the process I've come up with the following build. I'm not sure if I'll use it or not simply because I am unsure if I would enjoy the play style, but I thought I'd post it for thoughts anyway just cause the idea behind it amuses me even if it is a bit nuts.
The build: http://us.battle.net/d3/en/calculator/ba...bXU!Zbcccb
The basic idea: Base everything off of max life and stack it as high as possible. While still getting some strength, resists, whatever as needed of course.
Frenzy (Triumph): 8% max life heal over 6 seconds when a mob dies from a frenzy attack. I'm thinking 2 handed weapon which frenzy should hopefully make tolerable in regard to it's speed.
Whirlwind (Blood Funnel): Crits restore 1% max life. 2 handed weapon again to make whirlwind decent damage. There is no crit in the build which worries me some, but hopefully you'd get some heals from it.
Overpower (Revel): 8% max life heal for every mob hit. Crits again could be useful to lower the cooldown, but I just don't know how to fit something like Battle Rage in as much as I would like to. It'd cause deviation from the insane plan of everything being life based.
Furious Charge (Dreadnought): 8% max life heal for every mob hit. An escape skill too if I happened to get in trouble.
Revenge (Provocation): 5% max life heal for each enemy hit. Could run 8% with a different rune or 10% crit hit chance instead of the increased proc chance. I figure it being available more often is better though.
War Cry (Invigorate): Max life increased by 10%. Plus some armor and regen which doesn't hurt. One could justify the resistance one saying that the effective health gains make every bit of max life more valuable, but I like the obvious max life involvement instead thematically.
Nerves Of Steel: 100% vit to armor.
Inspiring Presence: 1% max life regen per second
Relentless: Occurs when below 20% life which since the build is all about increasing life should mean that 20% is still a good chunk. The only skill that uses fury is Whirlwind so that being free isn't bad. The idea of being knocked down to 20%, then whirlwinding for free and taking 50% less damage is rather fun. Maybe the Whirlwind heals with the 50% will maintain the 20% state for constant whirlwind. I doubt it, but fun wish anyway. Could run Ruthless or Weapon Master instead for more crit hit chance. Juggernaut might be an even more fun option though with the chance to recover 15% of max life. The added impairing reduction wouldn't hurt either. Just depends how often the build gets below 20% life and what the proc rate on Jugg is. The hope would be not often below 20% I suppose in which case Juggernaut would be better. I tend to play hardcore though so the 50% damage reduction appeals to me.
The build: http://us.battle.net/d3/en/calculator/ba...bXU!Zbcccb
The basic idea: Base everything off of max life and stack it as high as possible. While still getting some strength, resists, whatever as needed of course.
Frenzy (Triumph): 8% max life heal over 6 seconds when a mob dies from a frenzy attack. I'm thinking 2 handed weapon which frenzy should hopefully make tolerable in regard to it's speed.
Whirlwind (Blood Funnel): Crits restore 1% max life. 2 handed weapon again to make whirlwind decent damage. There is no crit in the build which worries me some, but hopefully you'd get some heals from it.
Overpower (Revel): 8% max life heal for every mob hit. Crits again could be useful to lower the cooldown, but I just don't know how to fit something like Battle Rage in as much as I would like to. It'd cause deviation from the insane plan of everything being life based.
Furious Charge (Dreadnought): 8% max life heal for every mob hit. An escape skill too if I happened to get in trouble.
Revenge (Provocation): 5% max life heal for each enemy hit. Could run 8% with a different rune or 10% crit hit chance instead of the increased proc chance. I figure it being available more often is better though.
War Cry (Invigorate): Max life increased by 10%. Plus some armor and regen which doesn't hurt. One could justify the resistance one saying that the effective health gains make every bit of max life more valuable, but I like the obvious max life involvement instead thematically.
Nerves Of Steel: 100% vit to armor.
Inspiring Presence: 1% max life regen per second
Relentless: Occurs when below 20% life which since the build is all about increasing life should mean that 20% is still a good chunk. The only skill that uses fury is Whirlwind so that being free isn't bad. The idea of being knocked down to 20%, then whirlwinding for free and taking 50% less damage is rather fun. Maybe the Whirlwind heals with the 50% will maintain the 20% state for constant whirlwind. I doubt it, but fun wish anyway. Could run Ruthless or Weapon Master instead for more crit hit chance. Juggernaut might be an even more fun option though with the chance to recover 15% of max life. The added impairing reduction wouldn't hurt either. Just depends how often the build gets below 20% life and what the proc rate on Jugg is. The hope would be not often below 20% I suppose in which case Juggernaut would be better. I tend to play hardcore though so the 50% damage reduction appeals to me.