06-04-2012, 01:21 AM
This has seriously got to be the single most stupid thing I have ever heard of in a game.
I was fighting an Invulnerable Minions/Desecrator/Nightmare pack (it seems Desecrator pits can trigger Nightmare *groans*). I was actually making headway and had the Rare almost dead. Suddenly, a skull and crossbones appear on my character and the enemies. I cursored over the tool-tip to find out what it meant and it told me I had been fighting too long and was now out of time.
Suddely, I realised my Life was draining rapidly. Yes, when you are Out of Time, you seem to have a constant health drain effect. This quickly killed me. I respawned, but was still out of time(!) so died against almost immediately. I quit the game while dead, as there was no other option.
I am prepared to forgive a lot in this game, and before this I had been having a fantastic session. Plenty of Elites, but they had only been challenging, not stupidly over-the-top. Even this Invulnerable mob was clearly doable --- never once close to death, and was slowly whittling away at them. Why the heck would Blizzard think it is a smart idea to punish a player because they were struggling to kill an Invulnerable creature? Can there possibly be any justification for a feature that essentially gives you a Game Over screen (since respawning does not remove it) purely because you were too slow?
I was fighting an Invulnerable Minions/Desecrator/Nightmare pack (it seems Desecrator pits can trigger Nightmare *groans*). I was actually making headway and had the Rare almost dead. Suddenly, a skull and crossbones appear on my character and the enemies. I cursored over the tool-tip to find out what it meant and it told me I had been fighting too long and was now out of time.
Suddely, I realised my Life was draining rapidly. Yes, when you are Out of Time, you seem to have a constant health drain effect. This quickly killed me. I respawned, but was still out of time(!) so died against almost immediately. I quit the game while dead, as there was no other option.
I am prepared to forgive a lot in this game, and before this I had been having a fantastic session. Plenty of Elites, but they had only been challenging, not stupidly over-the-top. Even this Invulnerable mob was clearly doable --- never once close to death, and was slowly whittling away at them. Why the heck would Blizzard think it is a smart idea to punish a player because they were struggling to kill an Invulnerable creature? Can there possibly be any justification for a feature that essentially gives you a Game Over screen (since respawning does not remove it) purely because you were too slow?
May the wind pick up your heels and your sword strike true.