Thunderclap and Vulture Claw/Armada Kick
#6
(06-02-2012, 02:29 AM)Athenau Wrote: Hmm, it's been unreliable for me, especially on larger elites. But I'll give it another try. Did you take the increased KD distance rune or something else?

Increased distance so far. I don't like the stun rune, as it can often leave you surrounded when you want to push guys apart.

It's true that the kickback distance is often lacking on some of the big guys.... however as far as I can tell, barring shielding, they always get kicked a bit, which means it's always a short-duration stun. Again with high enough attack speed, that can be enough to pull off stunlock. Even short of that, you can easily stop tell attacks (balrog fire, berserker red hammers), or just plain mitigate damage to keep up with healing.
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RE: Thunderclap and Vulture Claw/Armada Kick - by FoxBat - 06-03-2012, 04:34 AM

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