Quote:Kick is a defensive dump, used to separate packs and isolate foes for a few seconds. Kick everyone away, then teleport to a target and take it out. Versus bosses you can also corner them smite-lock style, the kick keeps them in the air long enough to regen spirit through thunderclap and then kick again when they've recovered. I've taken to liking it recently because it works on 90% of elite packs, which are usually the problem in higher difficulties.
Hmm, it's been unreliable for me, especially on larger elites. But I'll give it another try. Did you take the increased KD distance rune or something else?
Quote:Need to test more but it also seems like thunderclap breaks jailer when you trigger the teleport. It can naturally also get you out of walls or being surrounded.
You move but you're still jailed at the destination, which is a bit weird. Also, the thunderclap "teleport" isn't really a teleport--it obeys pathing so if there are obstacles (walls, monsters) in your LOS you won't travel the full distance. This is one way that dashing strike is superior to thunderclap .