06-01-2012, 09:07 PM
(This post was last modified: 06-01-2012, 09:25 PM by Archon_Wing.)
(06-01-2012, 07:24 PM)Quark Wrote: As far as I'm aware, monsters can't transition period. That means this is only ever a possibility in Act 1 - which has buildings you can enter. I don't see what's so terrible about this. Better than some arbitrary wall that could potentially be used for exploiting monsters.
"Oh, near impossible combo? I'll just kite back to town and get hits in from safety".
Sorry, I don't think dying upon joining a game is very fun because someone decides to pull a prank. And you can't attack from town anyways, so honestly the idea that could be an exploit by any sensible measure is a terrible joke. Not that we're even talking about kiting to town to exploit monsters in the first place for any legitimate purpose.
It benefits no one to have this active, except griefers. And this is easier than actually player killing people.
So currently, the only way to not get cheesed is to reset the quest every time you start. How tedious.
With great power comes the great need to blame other people.
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)