Wizard in Inferno
#2
Archon is a really fun skill. I use it when releveling my hardcore Wizard in late normal and early nightmare. A few times, I've been able to keep it up long enough for the cooldown to run out before I fell out of Archon form -- meaning over a hundred mobs were killed in one pass.

Now, regarding that guy, yeah, he clearly has really amazing gear *and* he spliced out a few deaths in there. He doesn't even have his Archon form runed to either defensive skill -- teleport or slow time. So, any champion or boss pack that can grab or hold him down will eat him alive. He's set up for maximum offense no matter what -- Sparkflint, Magic Weapon -- Force, and Glass Cannon. I assume that his Archon is runed with Improved Archon. He only has 30k life, but his armor and resistances are decent -- considering Archon will give him another 40% boost to both armor and resistances. If he changed the Archon rune to teleport and alterred his gear to get around 50k life, maybe the build could work generally.
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Wizard in Inferno - by Quark - 05-30-2012, 04:05 PM
RE: Wizard in Inferno - by MongoJerry - 06-01-2012, 12:10 PM
RE: Wizard in Inferno - by MongoJerry - 06-02-2012, 12:53 AM
RE: Wizard in Inferno - by Quark - 06-02-2012, 02:58 AM

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