05-30-2012, 03:22 PM
(05-30-2012, 03:19 AM)DeeBye Wrote: I want to start with Spirit Walk.
I agree it's a must have in non-trivial difficulty. Using it correctly in later difficulties can be tricky though as it basically creates a dummy you that your spirit travels from. If the dummy takes 50% damage, it breaks the walk. This happens a lot if you are traveling out of a really hot situation. It's ideal for dodging one shot attacks or things that would normally trap you. As well as setting up positioning by running through a pack.
I also like it because I'm really lazy and it lets me run fast for 2 seconds of every 15 if I want to!
Most often it's runed with life gain (7%/sec) or mana gain (15%/sec).
-< You can only be young once, but you can be immature forever >-