I think I know why revives appear weak
#10
Argument against Feature: if it was applied as a game feature, it could only have been done under the context of storyline and not game balance. A storyline reconcilliation for this "feature" makes no sense, since the Necromancer's Revive skill is meant to impart a new, compliant spirit into the body of the dead, the original occupant's soul having already departed. It is not a matter of asserting control over the victim: it's simply a "re-possession" of the body that remained behind. The new fellow that's been jammed into the body has had no prior damage nor exhaustion from the previous battle, and should be standing at full strength (or even more so, since the skill is meant to increase the life and strength of the Revived at higher levels).
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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I think I know why revives appear weak - by Guest - 07-17-2003, 12:54 PM
I think I know why revives appear weak - by Kevin - 07-17-2003, 03:50 PM
I think I know why revives appear weak - by Rhydderch Hael - 07-17-2003, 04:26 PM

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