05-29-2012, 11:09 AM
Sounds like they're building it like WoW where they're going to up the level cap in an expansion and that's when they'll "have time" to include the replayability and other features so they can make their money. I understand they need to make a profit, but it seems to be their only goal with this game, from what I'm reading. Like they're just using this to make funds for a different game they'd rather be making.
Really bizarre that there's no character-altering quests. Those were, to my knowledge, generally people's favourites. I knew people liked doing the Den, enthusiastically murdered Izual, got excited about the Hellforge, and were into rescuing Anya (class specific rare - this is actually valuable in single player - AND a resistance scroll! Score!). As for quests without character-altering rewards, how many people remember the thrill of assembling the Horadric Staff? Or getting Khalim's Spleen, Liver, and Kidney? Oooh. And everyone got rushed to Nihlathak so they could get their names inscribed on an item. You know, I think I'm seeing a pattern here.
I dunno, from what I'm reading, the game doesn't sound very interesting once the newness wears off. There's no real point to having more than one character for each class and maybe a mule or two. Variants are slain, or at least restricted to Hell difficulty. Skill can be switched around, but there seem to be pretty clear "bests", which are necessitated for use due to the extreme difficulty of Inferno, where they slapped 80% of the content anyone is interested in. Even playing through the game four times doesn't sound super interesting to me. I'd rather play a really long game once than the same one four times. But I guess that's a franchise sacred cow now.
...If there's one thing Diablo II taught us, it's that we ought to be slaughtering cows, though.
Really bizarre that there's no character-altering quests. Those were, to my knowledge, generally people's favourites. I knew people liked doing the Den, enthusiastically murdered Izual, got excited about the Hellforge, and were into rescuing Anya (class specific rare - this is actually valuable in single player - AND a resistance scroll! Score!). As for quests without character-altering rewards, how many people remember the thrill of assembling the Horadric Staff? Or getting Khalim's Spleen, Liver, and Kidney? Oooh. And everyone got rushed to Nihlathak so they could get their names inscribed on an item. You know, I think I'm seeing a pattern here.
I dunno, from what I'm reading, the game doesn't sound very interesting once the newness wears off. There's no real point to having more than one character for each class and maybe a mule or two. Variants are slain, or at least restricted to Hell difficulty. Skill can be switched around, but there seem to be pretty clear "bests", which are necessitated for use due to the extreme difficulty of Inferno, where they slapped 80% of the content anyone is interested in. Even playing through the game four times doesn't sound super interesting to me. I'd rather play a really long game once than the same one four times. But I guess that's a franchise sacred cow now.
...If there's one thing Diablo II taught us, it's that we ought to be slaughtering cows, though.