05-28-2012, 02:27 AM
I'm having some pretty decent success with this Zombie Bear build that doesn't rely on Vision Quest. I can't spam Bears 24/7, but I can Spirit Walk/Soul Harvest into tight packs and spam a good 8-9 Bear casts, which usually decimates everything. One major downside of Zombie Bears is the positioning, but I'm getting used to finding optimal places to launch Bears from.
Poison Darts/Splinters is still the best single-target damage skill and works when I run out of mana and need to kite.
Garg is a good tank alongside my Templar. Hex is really a great CC ability. It works awesome on Champ/Rare packs. I have great kiting ability too with the shortened CD on Spirit Walk, which lets me run into packs pretty much untouched and use Soul Harvest. Even when I am totally out of mana, I can usually kite enough thanks to Spirit Walk, Hex and whatever tanks I might have left to regen enough mana to unleash another round of Bears.
If I had to make a change, I might try loading up on +pickup radius and try Gruesome Feast instead of Jungle Fortitude because I find myself Spirit Walking through the middle of mob packs so often.
Poison Darts/Splinters is still the best single-target damage skill and works when I run out of mana and need to kite.
Garg is a good tank alongside my Templar. Hex is really a great CC ability. It works awesome on Champ/Rare packs. I have great kiting ability too with the shortened CD on Spirit Walk, which lets me run into packs pretty much untouched and use Soul Harvest. Even when I am totally out of mana, I can usually kite enough thanks to Spirit Walk, Hex and whatever tanks I might have left to regen enough mana to unleash another round of Bears.
If I had to make a change, I might try loading up on +pickup radius and try Gruesome Feast instead of Jungle Fortitude because I find myself Spirit Walking through the middle of mob packs so often.