Idea for Crafting and Stabilizing the D3 Economy
#5
First, a general point: I don't think the D3 economy is broken, it's just different. Very different from anything we've seen before in online games.

We're all going through a cognitive shift where we pick up an item and think it's amazing then discover we can't even sell it for vendor price on the gold AH. We also have a cognitive bias towards green and gold items from our days in earlier games. I'm afraid those are not flaws in the system, they're flaws in us.

Onto specifics, the system seems to be forcing everyone to be a crafter. There are many players who are quite firmly against that idea. So you risk spoiling some people's enjoyment by imposing a playstyle across the board.

Also how would people find these recipes? If they're rare drop that will suck, it would be like trying to complete Griswold's Set in D2 by finding every piece. (As a WD I'd need to find my Ceremonial Dagger, Voodoo Mask and Mojo). If they're bundled in with level 10 Blacksmith then everyone gets the best item in the game, potentially without much effort, and could get it without even finishing Nightmare.

Lastly the classes don't have parity of specialist gear. I get head, weapon, offhand. A Barb gets weapon and belt. Not really as good.
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RE: Idea for Crafting and Stabilizing the D3 Economy - by Brista - 05-28-2012, 02:26 AM

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