05-28-2012, 12:57 AM
I think this would feel similar to the status quo. Now, you farm items to sell for gold on the AH so you can buy stuff on the AH. With your proposed system you farm gold and materials so that you can click combine at the blacksmith and get something good. I'd rather see the average quality of blue and yellow items you get from monsters improved or at least have them skew their stats towards the class you're playing. For example, if you're playing a barbarian strength has a much higher chance of occurring on the item. Also I'd like to see a system for improving the drops of the hardest champion/rare packs. Have battle.net calculate which combinations of champion/rares are most "skipped" and have the most kills of players and increase the quality of their drops accordingly. It would be like having more magic find on when you kill the hardest champion/rares.
Finally vendors should only have a limited supply of blue items for sale not an infinite! If you happen to roll a perfect blue weapon from a merchant you shouldn't be able to buy 100 of that item and put them up on the AH! I think this is the cause of blues on the AH beating legendarys because its so easy to find excellently rolled blues in large quantities.
Finally vendors should only have a limited supply of blue items for sale not an infinite! If you happen to roll a perfect blue weapon from a merchant you shouldn't be able to buy 100 of that item and put them up on the AH! I think this is the cause of blues on the AH beating legendarys because its so easy to find excellently rolled blues in large quantities.
-Ell_man