I created a quick video of the build in action: http://youtu.be/YSBAyBm4pds?hd=1 - it still has trouble against some champion packs, but he's able to get through Act 1 Inferno more efficiently than any other build I've tried.
I also had a hard time giving up war stomp, I used it forever and loved the Wrenching Smash runeword. But as Gnollguy mentioned, it seemed to counteract the premise behind the build. Survive getting hit, get healed, and do some damage in return.
I wanted to reply to your other questions. I too was disappointed in the passive skill Bloodthirst. I had designed a heavy hitting build around it, but it just wasn't enough healing. Plus you can get items that give +% healing on damage, so better off going that route than taking up a passive. I found I couldn't live in Inferno without superstition- I tried taking it off but always ended up back in my passive skills. IMO there's two mandatory passives for a tank barb: Nerves of Steel & Superstition- I've been toying around with the third, but I found my lack of rage spending and my need for DPS makes Beserker Rage the optimal choice.
I also had a hard time giving up war stomp, I used it forever and loved the Wrenching Smash runeword. But as Gnollguy mentioned, it seemed to counteract the premise behind the build. Survive getting hit, get healed, and do some damage in return.
I wanted to reply to your other questions. I too was disappointed in the passive skill Bloodthirst. I had designed a heavy hitting build around it, but it just wasn't enough healing. Plus you can get items that give +% healing on damage, so better off going that route than taking up a passive. I found I couldn't live in Inferno without superstition- I tried taking it off but always ended up back in my passive skills. IMO there's two mandatory passives for a tank barb: Nerves of Steel & Superstition- I've been toying around with the third, but I found my lack of rage spending and my need for DPS makes Beserker Rage the optimal choice.