05-22-2012, 09:08 AM
(This post was last modified: 07-05-2012, 10:57 PM by MongoJerry.)
(05-22-2012, 08:50 AM)Skandranon Wrote: Drops in Act 1 Inferno are like Act 4 Hell drops, except with a tiny chance of being slightly better. Emphasis on tiny. I personally didn't manage to upgrade a single piece of gear from drops. I mostly bought upgrades off the auction house. We did slightly upgrade our witch doctor and other wizard, and got a fair few upgrades (pooling our drops) for our monk.
So far, no amount of farming Act 1 Inferno is going to make it survivable. All that really changes is that the base types of items are slightly better and the item mods are also slightly better, but it's not a gigantic leap and it isn't keeping up with the damage.
That's too bad. Obviously, I can't say for sure if there is more that can be done with items. Maybe crafting recipies and such will help. Or, perhaps Blizzard has just unbalanced things too much with the encounter dangers far outpacing the gear. My statement was simply that the solution to the Force Armor dilemma should be encounter appropriate gear. If that doesn't exist, then that's a problem with the game design.