Blizzard vs. Real Money Trading (RMT)
#49
(04-28-2012, 05:59 PM)Mavfin Wrote: This will not be a problem. In co-op, all the loot you see drop is yours. Other people have their own drops. No one else knows what dropped for you, and you don't know what dropped for them. So, there's no more 'grabbing for loot'. The only way for that to happen is for you to pick up one of your drops and toss it back on the floor. Then it's free-for-all for the fastest clicker, but as long as you don't do that, what you see drop is yours, including gold.

That's wonderful!

(04-28-2012, 05:59 PM)Mavfin Wrote: OT thought: I'm wondering if the 'new' LFR loot model for MoP came from what they did to solve this problem in D3...

Possibly -- in the same way that WoW introduced soulbound items and random loot rolls as a way to solve problems that existed in Diablo II.
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Blizzard vs. Real Money Trading (RMT) - by Bolty - 08-08-2011, 12:12 PM
RE: Blizzard vs. Real Money Trading (RMT) - by MongoJerry - 04-28-2012, 06:15 PM

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