04-14-2012, 08:05 PM
(04-14-2012, 07:04 PM)Concillian Wrote: Been a while since I checked up on the D3 magic find design, but when I last checked it was:Yes it has been changed in patch 14:
Person X uses magic find and his drops are affected by that magic find.
Person Y in the same game doesn't use magic find and his drops are not at all affected by magic find.
The serious issue I had with this is that since someone only had to be in range of a kill for something to drop, it encourages public games where people will be stacked to the gills with magic find to the point of being near useless in combat looking for people to carry him through so he can collect his extra loot. He becomes a burden on the game while being rewarded for it.
I hope that at least that changed so magic find doesn't encourage people to grief others.
'Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI'
No real way to know for sure how much others in your game are using, stacking a lot of it will not give a great return on the chance if none of the others in your game have any or only small amounts. Of course someone stacking a lot of MF will likely not be doing as much of the damage that might be required in the later difficulties. Search the D3 official forums for various players opinion of this.