04-14-2012, 05:17 PM
(This post was last modified: 04-14-2012, 05:19 PM by Sir_Die_alot.)
I didn't say cleave was bad, I said the opposite in fact. But it is a niche ability. When you have to choose between using a niche ability and something with a more broad use all the time it is impractical to not use the ability with a more broad use. I went and played the beta this morning after reading the 5 second comment. It seems in a recent patch (recent being a few weeks) they changed the cooldown from the 30 or so seconds it was. A step in the right direction, but switching skills on the fly is still clumsy and more effort than not doing it at all. Having a balanced ability set on your bar is still superior to abilities better suited to the immediate threat and swapping between them.
As for my comments on magic find, I'm pretty sure I said that is what would keep me from really getting deep into this game.
The game, at least in my view, comes down to a combination of mashing monsters and gambling on what they drop. As I stated above I find the combat clumsy or having little variety once you've set up your skills. Magic find's way of weighing the dice overpowers the more fun aspect of mashing monsters by stealing away from your ability to mash, again from my point of view. I suppose you could say it artificially inflates the game by making more things drop, rather than making you drop more monsters.
When I first got the beta, it was cool and I played through all the classes and maxed them. But eventually you get into the same rut. You're running the same places stacking magic find to try and get better things. It's pindle/baal runs all over. I've been there and done that. I'm not saying I'm not getting the game, I already have it downloaded and ready to go in a month. I'm just saying this "crack in piexl form" won't be as addicting the second time around. Especially when it has the same, again in my view, flaws along with some brand new ones. As it stands now, it is a graphic update but a gameplay backpedal from D2.
As for my comments on magic find, I'm pretty sure I said that is what would keep me from really getting deep into this game.
The game, at least in my view, comes down to a combination of mashing monsters and gambling on what they drop. As I stated above I find the combat clumsy or having little variety once you've set up your skills. Magic find's way of weighing the dice overpowers the more fun aspect of mashing monsters by stealing away from your ability to mash, again from my point of view. I suppose you could say it artificially inflates the game by making more things drop, rather than making you drop more monsters.
When I first got the beta, it was cool and I played through all the classes and maxed them. But eventually you get into the same rut. You're running the same places stacking magic find to try and get better things. It's pindle/baal runs all over. I've been there and done that. I'm not saying I'm not getting the game, I already have it downloaded and ready to go in a month. I'm just saying this "crack in piexl form" won't be as addicting the second time around. Especially when it has the same, again in my view, flaws along with some brand new ones. As it stands now, it is a graphic update but a gameplay backpedal from D2.