(04-14-2012, 01:16 PM)Gnollguy Wrote: I agree with your sentiments on the skills but they must have really changed cleave since the last time I played beta (there were no runes the last time I played they had taken them out and not put them back in yet) because I thought your example of cleave was going to be the other way around. Cleave was so good, be it a large or small group, that there was no reason to use anything else. Now I wouldn't be surprised if it is essentially a different skill than it had been. I've been letting a friend play on my account the last couple of days and looking over their shoulder a few times have noticed some really big changes on skills from the last time I played. But now you have me wondering just what did they do to cleave to make it situation and not the default no need to use anything else skill it had been.
I've been using cleave, it has very good uses, from what I see. I keep it for group killing, and use something else for single-target. Your 'normal use' skills usually won't be more than the 2 on the mouse, or possibly one more, and you'll have 3-4 situationals on the hotkeys. Seems like plenty to me. And you can switch them out pretty freely. It's not the least bit restrictive. There is a cooldown (5 sec?), and I don't think (haven't tried) you can change them in combat. I've not run up against the cooldown anytime I wanted to change skills.
As far as Sir Die's comments on magic find, that's really a matter of playstyle, where some people feel they *have to* play the game the way 'everyone else' does. That's the beauty of the Diablo series. No one compels you to play a certain way, including stacking magic find. Unlike in some MMOs, there's no reason to use the cookie-cutter min-max specs *unless you want to play that way*. So, IMO, anyone who is disappointed that magic-find (or any other stat) is in the game, is laboring under his or her own artificial constraints on playstyle. This is a single-player game that you can play with a couple friends, not an MMO. Any 'need' to use magic find or something else is just in *your* head.
As far as difficulty complaints, the beta is just a fraction of the very first act in the very first difficulty. I just think of it like SC2:
Normal --> Casual
Nightmare --> Normal
Hell --> Hard
Inferno --> Brutal
If you think of it like that, *of course* the beta content is easy for veterans. There's new people to the game to accommodate, too.
I just got the beta yesterday, played it half the night, and I think it'll be crack in pixel form, as someone else posted.
--Mav