(11-12-2011, 07:32 AM)kandrathe Wrote:(11-12-2011, 12:21 AM)Treesh Wrote: Edit: Woohoo! You don't have to have an idiot fence to sell stolen things! It's back to Daggerfall rules - I can sell it right to the guy I stole it from. =DI always wondered how the vendor two cities away could tell the difference between a stolen Scrib jelly and one I acquired from a Scrib.
Edit2: Not quite Daggerfall rules though. He bought some stuff back, but not all of it. This calls for more experimental thievery. *nodnodnod* I wonder if the stuff laying around is flagged differently than the stuff I grab out of his containers. Maybe that's the difference.
Well, apparently what I sold back to him wasn't what I stole from him in the first place because he's not buying my stolen goods now. Bugger.
Edit: Even the stuff I pickpocketed from folks in the inn he won't take. Guess I'll just have to find the thieves guild. *shakes her fist at Bethesda*
Edit2: After finally sitting down and actually PLAYING instead of just messing around with five million new characters, crafting, thievery stuffs, and general learning, this game really does beat Oblivion hands down. Not actually choosing anything beyond race at the beginning was a little odd for me and some other minor control things made it feel like it wasn't a TES game, but the playstyle is still there. The flexibility is still there. And I don't have to play as a silly mage just to feel like I can be effective. I like the melee combat in this one better because, while you still can move to get different power strikes in, that's not the sole purpose of the movement. Plus, I LOVE that whole bash deal to knock 'em off balance enough to really land a good, hard power strike. You bash by holding the block key and tapping the attack key. It just feels like better melee. Although I still prefer to open with a bowshot from stealth. =D
Bethesda, much MUCH improvement on Oblivion, especially with not having the retarded mob leveling system. This means I definitely have a game that will tide me over until D3 and I don't have to keep paying for RIFT to get crafting done either. =) Oh! And on the plus side, you can actually get upgrades from the dungeon loot instead of being stuck with the same crap for level after level after level so I get a little "Oooh! What dropped?" bit too. Although I still haven't found an enchanter's altar/table thingy yet, but I also haven't looked too closely for one either. =)
All in all, definitely worth it. It will be even more worth it when they release the Creation Kit (previously known as the construction set) and I can fiddle around again. =D
*does a happy dance around the room before leaving to beat the ever living crap out of nasty undead things*
By the way, going through all the damned spider webs in the dungeons literally made me do one of those all over body shakes to get rid of the creepy crawly feeling. HATE spiders.
Intolerant monkey.