Sacrificing Deus Ex to the gods...
#28
(09-25-2011, 11:00 PM)[wcip]Angel Wrote: The yellow tint around interactive objects is a feature also found in The Witcher 2, but it was part of the gameplay there, and had a logical explanation behind it. In DE3, why do doors, computers and cupboards have a yellow hew around them? There are a few of these things that individually help to break down my sense of immersion.

In the end, you have to accept some measure of game logic, especially from the interface... otherwise, where does it end? Why can you carry around a rocket launcher without it appearing anywhere on your body? Why do guards not notice when their compatriots disappear one by one? How come every facility is set up to have several linear paths through them? There are always more things that "break immersion." Coleridge called it the willing suspension of disbelief - sometimes, we have to use it, especially for the little stuff.

If you want to play reality, you're already doing it. It's very immersive. Smile

-Jester
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Messages In This Thread
RE: Sacrificing Deus Ex to the gods... - by Bolty - 08-25-2011, 05:17 PM
RE: Sacrificing Deus Ex to the gods... - by Jester - 09-25-2011, 11:10 PM
RE: Sacrificing Deus Ex to the gods... - by Bolty - 09-13-2011, 02:40 PM
Sacrificing Deus Ex to the gods... - by Bun-Bun - 01-12-2009, 11:23 PM
Sacrificing Deus Ex to the gods... - by Bolty - 01-13-2009, 01:51 PM
Sacrificing Deus Ex to the gods... - by Lissa - 01-13-2009, 11:00 PM
Sacrificing Deus Ex to the gods... - by Bolty - 01-15-2009, 01:49 PM

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