Blizzard vs. Real Money Trading (RMT)
#31
(08-08-2011, 07:22 PM)--Pete Wrote: Hi,

I don't like RMT because, as Bolty said, it conflicts with the suspension of disbelief and the immersion that makes gaming fun for me. However, I don't think the real problem with game economies in general is RMT or the lack of an AH. The real problem with game economies is saturation. Once a character has a certain level of gear, he no longer wants anything at a lower level. Once the level of gear has maxed, there is no desire or need to replace it. In WoW, the big items in the AH were twinking gear, vanity items (white kittens, etc.), and consumables (or the materials for them). I don't think any game will have a good economy unless it incorporates durability reduction and eventual destruction of gear.

In addition to the poor economy, the lack of gear destruction will inevitably lead to cookie cutter builds. So far, I've seen no indication that D III will address this issue. So, I too will probably be looking for something else.

--Pete


i totally agree with you both, they shouldnt have it, since we all know that gold buyers and sellers will try to exploit this some how and make it easier for them to make profit in d3, i just keep thinking how its going to happen with bots doing the same ting they do now in d2. {got back into it playing necromancer. yes i am going to be awitch doctor and wizard, demon hunter} but every time i see this i keep thinking that accounts will get hacked more and more, now that your rmt will be linked to you account and they just announced that paypal will be the people that will help with selling for item for cash.

i can only think of the nightmares that this will cause
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Messages In This Thread
Blizzard vs. Real Money Trading (RMT) - by Bolty - 08-08-2011, 12:12 PM
RE: Blizzard vs. Real Money Trading (RMT) - by Wiccan - 09-17-2011, 07:17 PM

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