09-17-2011, 06:53 PM
Due to some free time, I decided to try my hand at some theorycrafting and am working on a spreadsheet. From the alpha running of the sheet I have some preliminary results I thought you guys might find bori.. interesting, yes!
Spec: http://us.battle.net/d3/en/calculator/ba...cVb!ZYZZZa
Assumptions:
* You land a crit somewhere in the previous packs last few hits where you charged Frenzy, or on the first two of this encounter.
* You have a 0% base crit rate.
* You are fighting a boss pack, with a group of meaty 4k hp monsters.
* It's not worth burning Wrath of the Beserker on them, but still took it to represent a possible actual build.
* Zero latency combat
Those assumptions turn out to be 38540.2 damage in 10s, or 3854 dps. This is from seven auto-attacks, five Mighty Throw, two Overpower, two Frenzy, one Furious Charge and a partridge in a pear tree!
I'm thinking maybe it's possible, at least from a pure killing standpoint, to develop some rules that would allow build optimization tweaking. Obviously gear is a huge factor that can't be planned for as of yet, but in terms of talent evaluation it might prove to be masturbation.
Thoughts?
Spec: http://us.battle.net/d3/en/calculator/ba...cVb!ZYZZZa
Assumptions:
* You land a crit somewhere in the previous packs last few hits where you charged Frenzy, or on the first two of this encounter.
* You have a 0% base crit rate.
* You are fighting a boss pack, with a group of meaty 4k hp monsters.
* It's not worth burning Wrath of the Beserker on them, but still took it to represent a possible actual build.
* Zero latency combat
Code:
Blank 100 dps weapon, 2.8 base speed, 1.6 frenzy speed.
Average Pre-OP Auto-attack: 1008
Average Melee Auto-Attack: 1500.8
Average Mighty Throw: 4136.6
Average pre-OP Frenzy: 806.4
Average Frenzy: 1200.6
Average pre-OP Overpower: 1512
Average Overpower: 2251.2
Average pre-OP Furious Charge: 1680
Those assumptions turn out to be 38540.2 damage in 10s, or 3854 dps. This is from seven auto-attacks, five Mighty Throw, two Overpower, two Frenzy, one Furious Charge and a partridge in a pear tree!
I'm thinking maybe it's possible, at least from a pure killing standpoint, to develop some rules that would allow build optimization tweaking. Obviously gear is a huge factor that can't be planned for as of yet, but in terms of talent evaluation it might prove to be masturbation.
Thoughts?
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.