09-11-2011, 02:11 PM
(This post was last modified: 09-11-2011, 04:40 PM by Hammerskjold.)
(09-11-2011, 10:57 AM)Nystul Wrote: Now I am reminded about Blizzard's backwards bug bashing. Let's "fix" mana shield by making it even more powerful at high levels... brilliant! Although they were probably justified in that choice. The way they "fixed" monster HP on higher difficulties was such a wasted opportunity it is a crime. The listed HP would have been far more balanced than the actual ones they kept. Actually Hellfire got that one right, didn't it? No fallen ones running around in hell difficulty with 20 hp?
That one I'm not sure. Even if it was though, iirc the AC wraparound bug was still there. While this was kinda fun at times, ie you can use a plain speed\haste weapon to hit almost anything. It became ridicilous.
And I'm a guy who thinks a lowered itemz\to hit dependence on Warriors are a good thing. But this was just too much.
edited addition: In vanilla, unfixed HF this was true. HF:F uses the corrected monster HP values, and no more AC wraparound bug.