08-15-2011, 10:18 PM
(08-15-2011, 04:37 PM)Nystul Wrote: When you make a system of custom stats, and it turns out that every character, regardless of class, skill choices, or playing style, has the same primary stat, you have done a darn poor job. That's really not something that has to be the case.
Clearly D2 did a poor job of balancing the stats. Let's assume that the stats were well balanced, and there was kind of a sliding scale to adjust damage vs. survivability vs. longevity vs. predictability (or whatever was the intent with stats). I just don't see that as very interesting. The rune style customization seems easier to control, and more interesting as a mechanic.