Blizzard vs. Real Money Trading (RMT)
#5
Hi,

I don't like RMT because, as Bolty said, it conflicts with the suspension of disbelief and the immersion that makes gaming fun for me. However, I don't think the real problem with game economies in general is RMT or the lack of an AH. The real problem with game economies is saturation. Once a character has a certain level of gear, he no longer wants anything at a lower level. Once the level of gear has maxed, there is no desire or need to replace it. In WoW, the big items in the AH were twinking gear, vanity items (white kittens, etc.), and consumables (or the materials for them). I don't think any game will have a good economy unless it incorporates durability reduction and eventual destruction of gear.

In addition to the poor economy, the lack of gear destruction will inevitably lead to cookie cutter builds. So far, I've seen no indication that D III will address this issue. So, I too will probably be looking for something else.

--Pete

How big was the aquarium in Noah's ark?

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Blizzard vs. Real Money Trading (RMT) - by Bolty - 08-08-2011, 12:12 PM
RE: Blizzard vs. Real Money Trading (RMT) - by --Pete - 08-08-2011, 07:22 PM

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