03-01-2003, 12:29 AM
Hi to all!
I've learned from some internet sources that Blizzard have no plans for any more Diablo sequels right now. D3 is simply not on their agenda.
Let's imagine that they do make D3. Do any of you have any cool ideas for it? (Plot, classes, acts, monsters, skills,etc...). Feel free to share your ideas with me.
1) Plot:
I'm not much of a story writer myself, so I haven't realy thought of a detailed plot for D3. All I know is that it will involve three things:
-The shattering of the world stone by Tyrael, and the changes it brought to the Mortal Realm.
-The 3 Prime Evils have been banished back to Hell forever, and with the 3 Soulstones destroyed, have
no way of manifesting themselves again......So the plot will have to revolve around the two remaining
Lesser Evils, Azmodan and Belial.
-The final boss would be Tyrael himself, who has been corrupted by the shattering of the soulstone
(Kinda like Izual, but much more powerful...cool eh?)
Any suggestions?
2) Classes:
Very hard to think of any new classes. Blizzard did such a good job in D2E, that they seem to have created every possible class conceivable! I was thinking of a 'Monk' class who can fight with bare hands and Kung-Fu kicks (remember Hellfire?), but since the Assassin already has Martial Arts, I decided to scrap him altogether. Maybe they should make a non-human class, like some kind of reptilian mutant who can climb walls, spit acid, and do other things reptilian.?????
3) Items:
Here are a few suggestions.
- Two new gem types: Onyx (black) and Jacynth (orange) with the following properties:
Onyx. Helmet ( increases armor class), Weapon (+ x% against Demons), Armor (increases armor class), Shield (increases resistance to Acid- a new form of elemental attack)
Jacynth. Helmet ( increases light radius ), Weapon (increases attack speed), Armor (increases stamina),
Shield (attracts missiles, ie: increases chance of blocking missiles)
- Oriental type weapons such as Katana, Nunchucks, Shirukin, Throwing stars, etc... (Ninja class anyone?)
- Unique artifacts OTHER than weapons and armor. Here are a few examples:
Figurines of Summoning (summon magical creatures to fight alongside the character)
Ring of Etherealness (Turns character ethereal- becomes ghostly and transparent, which makes him resist physical attacks)
Manual of Fighters (read it and gain 10 pts of Str)
Manual of Agility (read it and gain 10 pts dexterity)
etc....
4) Acts:
- An oriental act (Japanese or Chinese setting), with thick bamboo forests, Pagoda-Style temples and ancient oriental tombs.
Monsters include: Undead samurai warriors, Ninjas, evil monks, etc....
- An underground act (The whole act takes place in a huge underground complex), with caverns, magma pools, and giant subterranean mushroom groves.
Monsters include: Giant molds, slimes, slugs and fungus, earth elementals, fire elementals, giants, subterranean lizards, devils, a skeletal dragon, a dwarven city perhaps??.....
- A new Sahara-like desert act, with scorching sand dunes (realistic looking orange sand, where the characters leave their footprints as they walk, and then the wind blows the prints away), with cactus trees,
an oasis or two, and the like.
Monsters include: Giant scorpions, sphynxes, giant sand worms (Like in Dune), evil desert bandits on horses or camels. The final place is a gigantic pyramid of black stone, with lightning striking at its tip. The character works his way upwards towards the very top, to fight the boss who is a blue dragon (lightning breath)
- Two 'special quest' acts:
The first one on some alien moon where the hero must recover a lost artifact. (Alien monsters)
The second on the Astral Plane.
Feel free to post your ideas.
I've learned from some internet sources that Blizzard have no plans for any more Diablo sequels right now. D3 is simply not on their agenda.
Let's imagine that they do make D3. Do any of you have any cool ideas for it? (Plot, classes, acts, monsters, skills,etc...). Feel free to share your ideas with me.
1) Plot:
I'm not much of a story writer myself, so I haven't realy thought of a detailed plot for D3. All I know is that it will involve three things:
-The shattering of the world stone by Tyrael, and the changes it brought to the Mortal Realm.
-The 3 Prime Evils have been banished back to Hell forever, and with the 3 Soulstones destroyed, have
no way of manifesting themselves again......So the plot will have to revolve around the two remaining
Lesser Evils, Azmodan and Belial.
-The final boss would be Tyrael himself, who has been corrupted by the shattering of the soulstone
(Kinda like Izual, but much more powerful...cool eh?)
Any suggestions?
2) Classes:
Very hard to think of any new classes. Blizzard did such a good job in D2E, that they seem to have created every possible class conceivable! I was thinking of a 'Monk' class who can fight with bare hands and Kung-Fu kicks (remember Hellfire?), but since the Assassin already has Martial Arts, I decided to scrap him altogether. Maybe they should make a non-human class, like some kind of reptilian mutant who can climb walls, spit acid, and do other things reptilian.?????
3) Items:
Here are a few suggestions.
- Two new gem types: Onyx (black) and Jacynth (orange) with the following properties:
Onyx. Helmet ( increases armor class), Weapon (+ x% against Demons), Armor (increases armor class), Shield (increases resistance to Acid- a new form of elemental attack)
Jacynth. Helmet ( increases light radius ), Weapon (increases attack speed), Armor (increases stamina),
Shield (attracts missiles, ie: increases chance of blocking missiles)
- Oriental type weapons such as Katana, Nunchucks, Shirukin, Throwing stars, etc... (Ninja class anyone?)
- Unique artifacts OTHER than weapons and armor. Here are a few examples:
Figurines of Summoning (summon magical creatures to fight alongside the character)
Ring of Etherealness (Turns character ethereal- becomes ghostly and transparent, which makes him resist physical attacks)
Manual of Fighters (read it and gain 10 pts of Str)
Manual of Agility (read it and gain 10 pts dexterity)
etc....
4) Acts:
- An oriental act (Japanese or Chinese setting), with thick bamboo forests, Pagoda-Style temples and ancient oriental tombs.
Monsters include: Undead samurai warriors, Ninjas, evil monks, etc....
- An underground act (The whole act takes place in a huge underground complex), with caverns, magma pools, and giant subterranean mushroom groves.
Monsters include: Giant molds, slimes, slugs and fungus, earth elementals, fire elementals, giants, subterranean lizards, devils, a skeletal dragon, a dwarven city perhaps??.....
- A new Sahara-like desert act, with scorching sand dunes (realistic looking orange sand, where the characters leave their footprints as they walk, and then the wind blows the prints away), with cactus trees,
an oasis or two, and the like.
Monsters include: Giant scorpions, sphynxes, giant sand worms (Like in Dune), evil desert bandits on horses or camels. The final place is a gigantic pyramid of black stone, with lightning striking at its tip. The character works his way upwards towards the very top, to fight the boss who is a blue dragon (lightning breath)
- Two 'special quest' acts:
The first one on some alien moon where the hero must recover a lost artifact. (Alien monsters)
The second on the Astral Plane.
Feel free to post your ideas.