07-08-2003, 07:39 PM
Ah, MDK. IMHO, Shiny did a lot better with the original than Bioware did with the sequel.
True, MDK was an insanely short game at only six fairly short levels, but it was the father of the modern videogame sniper rifle, and had a far better item selection than MDK2. World's Smallest Nuclear Explosion? Both handy and fun. World's Most Interesting Bomb? I'll take two please. The Happy Hamster Hammer? Oh yes. The rare but obstensiably cool Earthworm Jim pickups that dropped a cow on a random nearby enemy? I can't remember how much time I wasted running around that arena in the final level just crushing puny aliens with bovine justice. Plus, Kurt's grenades were ultimately more useful and wholly capable of killing something instead of bouncing around uselessly before exploding in your face.
But still, MDK2 had far more diversity. Kurt's sections are textbook MDK, sneak around and snipe. I don't like Dr. Fluke Hawkins' sections - Far too needlessly complex, but Max's gung-ho style (Four arms mean four guns) is a very very good counterpoint to Kurt's stealthy sniping.
Though MDK had practically no presentation (A bunch of static screens aboard the Jim Dandy between levels), I can't say that I'm a great fan of MDK2's comic book style, then again I wasn't raised on a diet of comic books unlike most here. Plus Kurt's voice actor needs to be shot, though whoever plays the Doctor has got the eccentric good-guy insane scientist role down pat.
Get both games though. You may need to do some extensive hunting to get the original, but it'll be worth it. The musical scores for both games are fantastic - MDK with its dramatic, scene building BGM, and MDK2 with its gritty rock tracks.
Oh, and MDK's ending is worth the price tag alone. I guarantee it's something you would never have expected.
True, MDK was an insanely short game at only six fairly short levels, but it was the father of the modern videogame sniper rifle, and had a far better item selection than MDK2. World's Smallest Nuclear Explosion? Both handy and fun. World's Most Interesting Bomb? I'll take two please. The Happy Hamster Hammer? Oh yes. The rare but obstensiably cool Earthworm Jim pickups that dropped a cow on a random nearby enemy? I can't remember how much time I wasted running around that arena in the final level just crushing puny aliens with bovine justice. Plus, Kurt's grenades were ultimately more useful and wholly capable of killing something instead of bouncing around uselessly before exploding in your face.
But still, MDK2 had far more diversity. Kurt's sections are textbook MDK, sneak around and snipe. I don't like Dr. Fluke Hawkins' sections - Far too needlessly complex, but Max's gung-ho style (Four arms mean four guns) is a very very good counterpoint to Kurt's stealthy sniping.
Though MDK had practically no presentation (A bunch of static screens aboard the Jim Dandy between levels), I can't say that I'm a great fan of MDK2's comic book style, then again I wasn't raised on a diet of comic books unlike most here. Plus Kurt's voice actor needs to be shot, though whoever plays the Doctor has got the eccentric good-guy insane scientist role down pat.
Get both games though. You may need to do some extensive hunting to get the original, but it'll be worth it. The musical scores for both games are fantastic - MDK with its dramatic, scene building BGM, and MDK2 with its gritty rock tracks.
Oh, and MDK's ending is worth the price tag alone. I guarantee it's something you would never have expected.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386