08-07-2010, 06:48 PM
The Current Sorry State of Gordal Bowhorn
This isn't really about spec, mainly about gear. For what I play in PvE, I do pretty well. Hit and Crit are the two god stats for PvE, and I know I have enough of both to be fairly competitive (I know I'm over the +hit cap, but there's no easy way to reduce it without going under.). I'm using 2/5 Furious Gladiator's (Gloves and pants), but again both are geared for PvE.
The problem is that I'm not doing too well in PvP. I used to be able to hold my own, but now I'm suffering badly. Naturally, I don't expect to win every 1v1 situations (I'm a Hunter, for crying out loud.), but nowadays if I'm caught short, I'm dead unless a random healer happens by. The fact that I'm a crit-based Hunter means that my attack is weakened significantly by modest amounts of Resilience. I'm just not... Performing. And I doubt Pele can help me.
I've never really statted for PvP. Every enchant, every gem I've ever bought has either been for boosting Agi or other PvE stats. Now I'd like to keep an off-set (or at least a partial off-set) of PvP gear and... I don't know where to start.
I do have the other three Furious Gladiator pieces in storage, the shoulders and (ugly, ugly) helm are, um, gemmed for PvE, but that's easily fixed and the chest is fresh and virgin and completely unslotted. Even assuming that I don't get PvE replacements for the gloves and pants I can always get duplicates through many hours of painful PvP in Wintergrasp and standing behind a group of better equipped meatshields.
So I guess I have to gear for Armor Penetration and Resilience, but the question roughly how much of both do I need to be competitive? I'm not sure if Hit actually means much in PvP either, so is it safe to sacrifice +hit for ArP?
Any advice would be appreciated.
This isn't really about spec, mainly about gear. For what I play in PvE, I do pretty well. Hit and Crit are the two god stats for PvE, and I know I have enough of both to be fairly competitive (I know I'm over the +hit cap, but there's no easy way to reduce it without going under.). I'm using 2/5 Furious Gladiator's (Gloves and pants), but again both are geared for PvE.
The problem is that I'm not doing too well in PvP. I used to be able to hold my own, but now I'm suffering badly. Naturally, I don't expect to win every 1v1 situations (I'm a Hunter, for crying out loud.), but nowadays if I'm caught short, I'm dead unless a random healer happens by. The fact that I'm a crit-based Hunter means that my attack is weakened significantly by modest amounts of Resilience. I'm just not... Performing. And I doubt Pele can help me.
I've never really statted for PvP. Every enchant, every gem I've ever bought has either been for boosting Agi or other PvE stats. Now I'd like to keep an off-set (or at least a partial off-set) of PvP gear and... I don't know where to start.
I do have the other three Furious Gladiator pieces in storage, the shoulders and (ugly, ugly) helm are, um, gemmed for PvE, but that's easily fixed and the chest is fresh and virgin and completely unslotted. Even assuming that I don't get PvE replacements for the gloves and pants I can always get duplicates through many hours of painful PvP in Wintergrasp and standing behind a group of better equipped meatshields.
So I guess I have to gear for Armor Penetration and Resilience, but the question roughly how much of both do I need to be competitive? I'm not sure if Hit actually means much in PvP either, so is it safe to sacrifice +hit for ArP?
Any advice would be appreciated.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386