In depth, *realstic playtest and rant
#55
I can definately agree with downing the size of the posts! Those things have been monsters so far :-)

Strategy -

The Chaos Sanctuary. Heh, many many good memories. I remember the last few days of D2C a bunch of friends getting together and doing CS runs in order to help a friend of ours get into the Top 10 of the Necro Ladder. We succeeded, and I will never forget what 'strategy' means in D2 after that.

What your asking for though, is a portion of the game that you can turn your head off, stop thinking, and just mindlessly gain exp. Sure, thats cool and all if you want to be high level - but I don't play this game to level, I don't play it to be |_|63|2 (Uber, for those without the leetness ;)). I play the game to have fun, to have a challange, and to enjoy it with people. In my experiences thus far, I've found that it isn't very difficult to hold your ground. For example, right now I'm alt+tabbed out of a game that I've been trying to Solo-1 the ancients in hell. I cleared the Arreat Way, and it was a pain - but I only had to retreat a handful of times. I was careful not to activate and go blinking around randomly and because of that I had a relatively painless experience. Then comes the Summit, which has been phenominally hard. I spent approximately 20 minutes fighting against what seemed like decent odds only to have to give up because I just wasn't able to damage them anymore. Its a very difficult battle, and I'm hoping that soon I'll discover some way, some how to do it. The only way I can do this though is to keep trying, keep attempting to beat them down. Sooner or later I'll succeed.

Hell -

Of course, there will always be cookie-cutters and 'best' builds. Everyone else will also be a 'n00bl4r' if you don't use said builds too. Of course, there are people like Sirian who go out and build firebolt sorcies and the like, beating NM Diablo in hardcore mode. I don't think I could ever do such a thing, but he felt up for the challange and he did it. He completed it, somehow, someway, he did it. The basic idea that I'm getting at with the increased difficulty/changes in hell is that its like taking a pre 1.03 CE build and throwing him into 1.09. Do you REALLY expect him to succeed?

Btw, as I was writing this, Catboi_Winter (A lurker in the lounge chatroom) said, and I quote, 'Yes, there is CE, and that is very powerful, but none of the necro skills is able to compliment it well (and by that, i mean make a corpse in the first place). <-- and that, my friend, is why CE is not "broken"' Just thought I'd give his little insight on something you said earlier on :-).

He is right of course though, if you have something that as of now scales to the point where it causes mass mayhem rather quickly, you need to be sure that you can't use it all the time. If it was easy to create corpses for the Necro, it'd be easy to blow 'em up too :-). Anyway, back to my point...

Hell is hell, it should be, and it finally is in multiplayer games.

Maphack -

Sure, some of the aspects would be nice but to be honest... Who needs 'em? *shrug* Mavfin has posted the administration's policy in regards to Maphack, and all other forms of hacks. That should be enough of that conversation.

Baylan
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Messages In This Thread
In depth, *realstic playtest and rant - by Brista - 07-05-2003, 09:43 PM
In depth, *realstic playtest and rant - by Dagni - 07-05-2003, 10:39 PM
In depth, *realstic playtest and rant - by Dagni - 07-05-2003, 10:50 PM
In depth, *realstic playtest and rant - by Caesar - 07-05-2003, 11:00 PM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 12:26 AM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 04:10 AM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 04:45 AM
In depth, *realstic playtest and rant - by Ice - 07-06-2003, 08:03 AM
In depth, *realstic playtest and rant - by pbrain - 07-06-2003, 04:24 PM
In depth, *realstic playtest and rant - by Brista - 07-06-2003, 04:33 PM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 08:08 PM
In depth, *realstic playtest and rant - by Baylan - 07-06-2003, 11:31 PM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 02:13 AM
In depth, *realstic playtest and rant - by DaveO - 07-07-2003, 02:17 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 02:49 AM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 02:55 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 04:55 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 06:04 AM
In depth, *realstic playtest and rant - by Winter - 07-07-2003, 09:06 AM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 08:24 PM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:00 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:14 AM
In depth, *realstic playtest and rant - by Guest - 07-08-2003, 02:27 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:31 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 04:44 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 05:28 AM
In depth, *realstic playtest and rant - by Lane - 07-08-2003, 12:54 PM
In depth, *realstic playtest and rant - by Kevin - 07-08-2003, 05:07 PM

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