In depth, *realstic playtest and rant
#29
Dagni,Jul 6 2003, 04:36 AM Wrote:That is exactly
I'm confident that 8 necros could kill together quite easily. Just because each player on the team can't kill by himself, doesn't mean that will still be the case if partied. Multiply the damage by 8, and monster regen is no longer such a problem, for example.

- Dagni
Actually with necros it's not quite true. You don't get the benefit of stacking multiple auras as paladins would; the curses don't stack. Poison nova cannot be stacked either. CE, the main killer in multiplayer games for necros, is pretty much limited by the amount of bodies that fall - the rate of monsters dying is the limit here. Revives can be sort of an answer, but with 8 necromancers all having tens of revives, they will simply get in each others way instead of producing more damage. The only real and direct way to do damage, that 8 necromancers can contribute to, is BSpirit or spear. But BS is not exactly a high damage attack, and very mana consuming to boot. It takes about 30 BS to kill a cow in hell in large game. I can think of faster ways to kill each cow.

So the whole point here is that 8 necros doesn't mean 8x damage =\ The only alternatives to fully utilizing the potential of 8 necromancers is either by splitting them (thus negating whole together part), or perhaps by hiring 8 barbarian mercs to provide corpses for CE (in which case 1 nec can really do all the corpse epxloding; 7 other necs becomes mere providers of mercs).
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Messages In This Thread
In depth, *realstic playtest and rant - by Brista - 07-05-2003, 09:43 PM
In depth, *realstic playtest and rant - by Dagni - 07-05-2003, 10:39 PM
In depth, *realstic playtest and rant - by Dagni - 07-05-2003, 10:50 PM
In depth, *realstic playtest and rant - by Caesar - 07-05-2003, 11:00 PM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 12:26 AM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 04:10 AM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 04:45 AM
In depth, *realstic playtest and rant - by lemekim - 07-06-2003, 06:00 AM
In depth, *realstic playtest and rant - by Ice - 07-06-2003, 08:03 AM
In depth, *realstic playtest and rant - by pbrain - 07-06-2003, 04:24 PM
In depth, *realstic playtest and rant - by Brista - 07-06-2003, 04:33 PM
In depth, *realstic playtest and rant - by Dagni - 07-06-2003, 08:08 PM
In depth, *realstic playtest and rant - by Baylan - 07-06-2003, 11:31 PM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 02:13 AM
In depth, *realstic playtest and rant - by DaveO - 07-07-2003, 02:17 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 02:49 AM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 02:55 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 04:55 AM
In depth, *realstic playtest and rant - by Baylan - 07-07-2003, 06:04 AM
In depth, *realstic playtest and rant - by Winter - 07-07-2003, 09:06 AM
In depth, *realstic playtest and rant - by Mavfin - 07-07-2003, 08:24 PM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:00 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:14 AM
In depth, *realstic playtest and rant - by Guest - 07-08-2003, 02:27 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 02:31 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 04:44 AM
In depth, *realstic playtest and rant - by Ignatz - 07-08-2003, 05:28 AM
In depth, *realstic playtest and rant - by Lane - 07-08-2003, 12:54 PM
In depth, *realstic playtest and rant - by Kevin - 07-08-2003, 05:07 PM

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