03-02-2010, 10:20 PM
Quote:I guess. It is guaranteed to mitigate 50% of a single hit, and as long as I don't dodge the next hit, 50% off of that one. In ICC settings, this works.
I agree, Block is being made into something worthwhile. There are 42 non tier/shield items that have block rating / value on them. I'm not sure of the percentage over all that is, but I will concede that it is probably a small number.
I just don't see a parry or block tank holding up to a dodge tank. Again, I will concede the point if I'm wrong.
The implementation on this makes a big difference.
There is your way where you parry and reduce damage taken by 50% and you have a buff that goes away on the next attack regardless of what happens. So a dodge eats this and the next parry is worthless. Or perhaps you block and reduce it by 80%. Or perhaps you block and only reduce by 30%.
You could do it like a parry pops a buff that lasts for Xs and the next hit is mitigated by 50%, so if you hit a long avoidance string you still don't lose the effect of the parry. If you parry again the timer resets. Or the timer resets and you add a charge. I doubt they will leave it as an untimed buff, or if they do they won't add charges to it. We don't need the old reckoning bombs in reverse. :) And it might not be a displayed buff, could just be an internal thing.
But parry can be set up so that in the long run it reduces just as much damage averaged out.
I prefer to think they are working under a model that won't waste a parry "charge". I use charge for lack of a better term at the moment.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.