10-24-2009, 10:24 PM
Yeah, the best you can do is use some conditional modifiers (like [nopet] and such) to macro some of your hotkeys so they serve multiple purposes and use TWM or DoTimer or ClassTimers to see when things come up.
If you are worried about not having enough hotkeys, there are things you can do to vastly increase the number available.
First, is re-bind a lot of easy to hit keys to critical combat functionality.
Instead of "r" acting as reply, bind it to a hotkey and bind "backspace" to act as reply. Backspace still functions as normal when typing, but when not typing it will reply to a whisper.
Instead of using "b" to open bags, bind "shift-b" to open bags and use "b" for combat hotkeys, since it is another hotkey very easy to hit with the left hand in normal typing position.
Similarly, if you learn to mouse move a bit you can bind "q" and "e" to hotkeys, and either re-bind "a" and "d" to be straffe-left and straffe-right or if you are really used to mouse moving just know that holding the right mouse button while pressing "a" or "d" automatically swithces them to be straffe keys.
Most hotkeys easily reachable with the left hand, you can also easily reach shift- versions of them.
You can add half again as many hotkeys by modifying one of your 4th or 5th mouse buttons to act as "alt-" as well. I bound my thumb button to act as "alt-" and that meant I could easily hit "alt-" versions of any key reachable with my left hand in normal type position and my right hand on the mouse.
You can do logical things to make large numbers of hotkeys rememberable too. For example, as a destruction lock I use inecinnerate 99.9% of the time, but occasionally my fire school gets locked and I need a shadowbolt or two...or I fight a fire elemental, so for me "3" is incinnerate and "alt-3" is shadowbolt.
Similarly, "t" is fear and "alt-t" fears my focus target.
I probably just wrote all that for nothing, since you probably know it all already or are a fanatic clicker or something (I've known a few), but being a fanatic for using hotkeys and mouse-moving, I had to spread the gospel a bit =)
If you are worried about not having enough hotkeys, there are things you can do to vastly increase the number available.
First, is re-bind a lot of easy to hit keys to critical combat functionality.
Instead of "r" acting as reply, bind it to a hotkey and bind "backspace" to act as reply. Backspace still functions as normal when typing, but when not typing it will reply to a whisper.
Instead of using "b" to open bags, bind "shift-b" to open bags and use "b" for combat hotkeys, since it is another hotkey very easy to hit with the left hand in normal typing position.
Similarly, if you learn to mouse move a bit you can bind "q" and "e" to hotkeys, and either re-bind "a" and "d" to be straffe-left and straffe-right or if you are really used to mouse moving just know that holding the right mouse button while pressing "a" or "d" automatically swithces them to be straffe keys.
Most hotkeys easily reachable with the left hand, you can also easily reach shift- versions of them.
You can add half again as many hotkeys by modifying one of your 4th or 5th mouse buttons to act as "alt-" as well. I bound my thumb button to act as "alt-" and that meant I could easily hit "alt-" versions of any key reachable with my left hand in normal type position and my right hand on the mouse.
You can do logical things to make large numbers of hotkeys rememberable too. For example, as a destruction lock I use inecinnerate 99.9% of the time, but occasionally my fire school gets locked and I need a shadowbolt or two...or I fight a fire elemental, so for me "3" is incinnerate and "alt-3" is shadowbolt.
Similarly, "t" is fear and "alt-t" fears my focus target.
I probably just wrote all that for nothing, since you probably know it all already or are a fanatic clicker or something (I've known a few), but being a fanatic for using hotkeys and mouse-moving, I had to spread the gospel a bit =)
Jormuttar is Soo Fat...