Instance Design in Wrath
#4
I agree that Uld is in a weird place. But I do like that hard modes are a different lock.

I think the issue is simply lack of content. The instances are short. I like the no trash to an extent, but trash does "lenghten" the place out. Though I wouldn't mind seeing it drop more money. :) Uld is pretty good on the amount of trash, expect for FL. It's too much time in vehicles. A bit too much getting to Hodir, and removing the one pack going to Mim was a good idea. Freya's room has a pull or two extra I think too.

Of course you have pros and cons to everything. But it is nice to know that you can just cruise a place to farm it show new folks content, etc and not be locked out of all the hard mode stuff. But if there isn't enough content with enough incentive you run into the problem Morde described.

What I'd like is the heroic versions that are a different lock, and then maybe a few Ulduareque hard modes that are optional in the normal. Those hard modes, if they keep the badge system, could drop 25 man level loot in 10's or at least drop trophies like with ToC or something. I don't want set's or BiS relying on them, but having them speed up the other grinds might work. Dunno.

The TBC system worked fairly well I thought too, though I would have liked more "modular" dungeons. Having a bit of choice on path, I like a lot since we rotate nights. Though the raid lock extensions could help some with that, it's just since they put the extensions in there hasn't been an instance that you really needed it for while learning the place.

I also agree that the idea of 10 man as a separate progression path is dead. The differences in speed of gearing and quality of gearing is just nuts and on Terenas PuG 25s don't happen horde side, it's not an option. I'm actually kinda glad that Keepers has open slots that we can get in every now and then. :) And having browsed the guildox progression stuff, Terenas Lurkers are one of the more progressed "10 man strict" giulds in the world (top 350) so it's pretty easy to see how different it is.

Sadly I really like 10 mans more, especially as a healer, it's much less whack a mole (again assuming you are all in 10 man gear if you take someone like Bolty in it's a joke but he has like 30 ilvls on average over a 10 man only healer) and less "regimented". Ah well.
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
Instance Design in Wrath - by Mordekhuul - 10-24-2009, 02:51 PM
Instance Design in Wrath - by shoju - 10-24-2009, 03:59 PM
Instance Design in Wrath - by Frag - 10-24-2009, 04:21 PM
Instance Design in Wrath - by Kevin - 10-24-2009, 04:40 PM
Instance Design in Wrath - by Sir_Die_alot - 10-25-2009, 12:03 AM
Instance Design in Wrath - by Jester - 10-26-2009, 01:47 AM
Instance Design in Wrath - by Mavfin - 10-26-2009, 03:58 AM
Instance Design in Wrath - by Sir_Die_alot - 10-26-2009, 05:23 AM
Instance Design in Wrath - by Jester - 10-26-2009, 01:24 PM
Instance Design in Wrath - by shoju - 10-26-2009, 01:46 PM
Instance Design in Wrath - by Lissa - 10-26-2009, 03:31 PM
Instance Design in Wrath - by WimpySmurf - 10-26-2009, 04:03 PM
Instance Design in Wrath - by Mordekhuul - 10-26-2009, 04:13 PM
Instance Design in Wrath - by shoju - 10-26-2009, 05:22 PM
Instance Design in Wrath - by Sir_Die_alot - 10-26-2009, 06:40 PM
Instance Design in Wrath - by Jester - 10-27-2009, 06:33 PM
Instance Design in Wrath - by shoju - 10-27-2009, 06:56 PM
Instance Design in Wrath - by Sir_Die_alot - 10-27-2009, 07:24 PM
Instance Design in Wrath - by Klaus - 10-27-2009, 07:47 PM
Instance Design in Wrath - by shoju - 10-27-2009, 08:29 PM
Instance Design in Wrath - by Mordekhuul - 10-27-2009, 08:56 PM
Instance Design in Wrath - by WimpySmurf - 10-27-2009, 09:32 PM
Instance Design in Wrath - by Mordekhuul - 10-27-2009, 09:56 PM
Instance Design in Wrath - by Sir_Die_alot - 10-28-2009, 07:21 AM
Instance Design in Wrath - by Lissa - 10-28-2009, 11:57 AM
Instance Design in Wrath - by Sir_Die_alot - 10-29-2009, 12:26 AM
Instance Design in Wrath - by Bolty - 10-29-2009, 06:24 PM
Instance Design in Wrath - by Klaus - 10-29-2009, 06:52 PM
Instance Design in Wrath - by Sir_Die_alot - 10-29-2009, 08:49 PM
Instance Design in Wrath - by Frag - 10-29-2009, 09:01 PM
Instance Design in Wrath - by Klaus - 10-29-2009, 09:10 PM
Instance Design in Wrath - by Sir_Die_alot - 10-29-2009, 10:14 PM
Instance Design in Wrath - by Kevin - 10-29-2009, 10:17 PM
Instance Design in Wrath - by WimpySmurf - 10-29-2009, 10:52 PM
Instance Design in Wrath - by Sir_Die_alot - 10-30-2009, 03:11 AM
Instance Design in Wrath - by Jester - 10-30-2009, 02:26 PM
Instance Design in Wrath - by Sir_Die_alot - 10-30-2009, 06:32 PM
Instance Design in Wrath - by shoju - 10-30-2009, 06:50 PM
Instance Design in Wrath - by Pantalaimon - 10-30-2009, 07:38 PM
Instance Design in Wrath - by Klaus - 10-30-2009, 08:10 PM
Instance Design in Wrath - by bonemage - 10-30-2009, 08:14 PM
Instance Design in Wrath - by Mordekhuul - 10-30-2009, 08:37 PM
Instance Design in Wrath - by Klaus - 10-30-2009, 09:14 PM
Instance Design in Wrath - by WimpySmurf - 10-30-2009, 09:32 PM
Instance Design in Wrath - by Tuftears - 10-30-2009, 09:33 PM
Instance Design in Wrath - by WimpySmurf - 10-30-2009, 09:40 PM
Instance Design in Wrath - by shoju - 10-30-2009, 09:47 PM
Instance Design in Wrath - by Swiss Mercenary - 10-31-2009, 03:59 AM
Instance Design in Wrath - by Sir_Die_alot - 10-31-2009, 05:13 AM
Instance Design in Wrath - by Swiss Mercenary - 10-31-2009, 05:50 AM
Instance Design in Wrath - by shoju - 10-31-2009, 12:19 PM
Instance Design in Wrath - by Frag - 10-31-2009, 07:35 PM
Instance Design in Wrath - by shoju - 11-01-2009, 02:42 AM

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