Looting rules for dual spec
#15
The revised system for pre-3.1 loot makes a lot more sense - people are encouraged to roll on minor upgrades, but ideally, everyone will walk away with something. Loot is also not getting sharded. I really don't see why a hard cap of one main-spec item (Regardless of how contested, or uncontested it is) per night is enforced for Ulduar loot, though...
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Looting rules for dual spec - by Ynir - 04-22-2009, 11:23 PM
Looting rules for dual spec - by Taelas - 04-23-2009, 04:30 AM
Looting rules for dual spec - by Tuftears - 04-23-2009, 04:10 PM
Looting rules for dual spec - by Klaus - 04-23-2009, 04:25 PM
Looting rules for dual spec - by Taelas - 04-23-2009, 07:46 PM
Looting rules for dual spec - by Sir_Die_alot - 04-23-2009, 08:59 PM
Looting rules for dual spec - by Pantalaimon - 04-27-2009, 06:43 AM
Looting rules for dual spec - by Swiss Mercenary - 04-28-2009, 05:25 PM
Looting rules for dual spec - by Sir_Die_alot - 04-30-2009, 02:34 PM
Looting rules for dual spec - by Taelas - 04-30-2009, 11:44 PM
Looting rules for dual spec - by Swiss Mercenary - 05-01-2009, 05:57 AM
Looting rules for dual spec - by Taelas - 05-01-2009, 11:09 AM
Looting rules for dual spec - by Ynir - 05-11-2009, 09:55 PM
Looting rules for dual spec - by Sir_Die_alot - 05-11-2009, 10:40 PM
Looting rules for dual spec - by Swiss Mercenary - 05-13-2009, 05:16 AM
Looting rules for dual spec - by Ynir - 05-13-2009, 06:34 PM

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