03-21-2009, 09:27 PM
Curious hybrid build you have there Conc. My issue with it is two-fold:
1. Axe Specialization. Very good for this build, and assumably used by people that have easy access to Last Laugh. As much as I'd love one (I don't really care for tanking swords), it's simply not practical given our raiding.
2. This one has more substance, and is the reason I've mocked every single warrior I've seen take Improved Revenge. The AP coefficient on Revenge is 0.207*AP, or in layman's terms... pathetic (The 20% from Imp. Revenge at Tiga's rather decent 4100 raid buffed AP turns out to be 144 dmg, pre-armor mit). What you're then doing, basically, is improving 20% of the base damage on Revenge. Now, in this build it obviously has some value, and thus I'm more criticizing it as a talent, rather than it's place in the revenge spam build from Hell (Hell is boring, because being in Hell is the state of not being amused).
Even so, very creative use of game mechanics & hybridization,
~FragB)
1. Axe Specialization. Very good for this build, and assumably used by people that have easy access to Last Laugh. As much as I'd love one (I don't really care for tanking swords), it's simply not practical given our raiding.
2. This one has more substance, and is the reason I've mocked every single warrior I've seen take Improved Revenge. The AP coefficient on Revenge is 0.207*AP, or in layman's terms... pathetic (The 20% from Imp. Revenge at Tiga's rather decent 4100 raid buffed AP turns out to be 144 dmg, pre-armor mit). What you're then doing, basically, is improving 20% of the base damage on Revenge. Now, in this build it obviously has some value, and thus I'm more criticizing it as a talent, rather than it's place in the revenge spam build from Hell (Hell is boring, because being in Hell is the state of not being amused).
Even so, very creative use of game mechanics & hybridization,
~FragB)
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.