Another thing it took me until last night to notice is this:
Hunter's Mark now has its casting animation restored.
Irony of ironies, when the removal of the animation was an undocumented change in an earlier patch, I noticed it straight away. As minor a change it was, I felt somehow violated, and things just didn't seem right...
Now that it was reinstated, it took me over three weeks to pick up on this.
Edit: Another little annoyance is that if, as a hunter, you attempt to use a ranged ability while out of range/on GCD (Steady Shot/Arcane Shot are both excellent examples of this) then this engages Auto Shot automatically, whereas before it would wait until one shot had been fired before Auto Shotting. I don't know if it was always this way (Since I always used Aimed Shot as an opener, which I don't have at the moment), but it annoys the hell out of me.
Hunter's Mark now has its casting animation restored.
Irony of ironies, when the removal of the animation was an undocumented change in an earlier patch, I noticed it straight away. As minor a change it was, I felt somehow violated, and things just didn't seem right...
Now that it was reinstated, it took me over three weeks to pick up on this.
Edit: Another little annoyance is that if, as a hunter, you attempt to use a ranged ability while out of range/on GCD (Steady Shot/Arcane Shot are both excellent examples of this) then this engages Auto Shot automatically, whereas before it would wait until one shot had been fired before Auto Shotting. I don't know if it was always this way (Since I always used Aimed Shot as an opener, which I don't have at the moment), but it annoys the hell out of me.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386